AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on iOS in Sweden for Q4 2022
Explore the performance metrics of the top 5 shoot'em up games on iOS in Sweden for Q4 2022, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity among the top 5 shoot'em up games on iOS in Sweden. Below is a detailed overview of their performance, with data sourced from Sensor Tower.
Survivor!.io from HABBY showed a mixed performance throughout the quarter. Weekly revenue began at around $10K in late September and saw a decline, hitting a low of approximately $3.6K in early November. However, it rebounded towards the end of December, peaking at about $8.9K. Weekly downloads mirrored this trend, starting at 5.1K in late September and declining to a low of 1.8K in early December before rising again to 4.4K by mid-December. Weekly active users saw a gradual decline from 20.2K in late September to 12.7K in early December, with a slight increase to 17.2K by the end of the year.
Archero, also by HABBY, experienced fluctuations in its weekly revenue, starting at $4.3K and peaking at $5.7K in early October before stabilizing around $3.1K to $4.3K towards the end of the quarter. Weekly downloads remained relatively low, fluctuating between 129 and 381. The game maintained a stable number of weekly active users, ranging between 2.8K and 3.6K.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw its weekly revenue vary, starting at $491 and reaching a high of $2.5K by the end of December. Downloads were consistent, ranging from 438 to 1.1K, while weekly active users showed minor fluctuations, moving between 4.1K and 5.9K.
Mr Autofire from Lightheart Entertainment had a stable performance with weekly revenue starting at $895 and peaking at $1.2K in late December. Downloads were relatively low, ranging from 46 to 297. The game maintained a steady number of weekly active users, fluctuating between 2.1K and 2.9K.
Hunt Royale: Action RPG Battle by BoomBit, Inc. experienced significant revenue growth, starting at $464 and reaching a peak of approximately $2K in mid-December. However, weekly downloads were minimal, with the highest being 27 towards the end of December. Weekly active users ranged from 67 to 101, showing a slight increase towards the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.